Case Studies

One studio, four websites for Mad Beans Games

Mad Beans Games home page at night

Mad Beans Game Studios makes indie games in Norwich. Over the last few weeks its corner of the web grew from one site to four, one for the studio and one for each game.

Mad Beans Games home page at night
madbeansgames.com after dark. The sky follows the real time and weather in Norwich.

The studio site

madbeansgames.com shares its Norwich skyline and windmill with this site. In version 2 the sky above them is live. The sun rises and sets with the real Norwich clock, the moon comes out at night and rain, snow, fog and storms arrive with the actual forecast.

There are proper project pages for each game, pages for the team, light and dark mode and a hidden arcade that only loads when someone presses Play.

Barrowfall

A dark fantasy horde-defence RPG deserves a darker site. bf.madbeansgames.com is plain files on a server, with scripts that pull fresh screenshots from the game, publish builds and keep the devlog current.

Barrowfall game website
Barrowfall at bf.madbeansgames.com

Star Civilizations

Two games share one story. sc.madbeansgames.com introduces the colony builder and the idle edition, with every image built from the game’s own art by a script.

Star Civilizations preview website
Star Civilizations at sc.madbeansgames.com

BoxManager

The veteran of the family. BoxManager has run in the browser since 2016 and more than 4,000 players have signed up to build a stable of boxers.

Why separate sites?

Each game has its own mood, audience and release schedule. A site of its own lets Barrowfall feel grim, Star Civilizations feel vast and BoxManager feel like fight night. The studio site ties them together.

Read the Mad Beans Games case study for the details.

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